GLC_ExtendedMesh Member List

This is the complete list of members for GLC_ExtendedMesh, including all inherited members.

addColors(const GLfloatVector &colors)GLC_ExtendedMesh [inline]
addMaterial(GLC_Material *)GLC_VboGeom
addNormals(const GLfloatVector &normals)GLC_ExtendedMesh [inline]
addTexels(const GLfloatVector &texels)GLC_ExtendedMesh [inline]
addTriangles(GLC_Material *, const IndexList &, const int lod=0, double accuracy=0.0)GLC_ExtendedMesh
addTrianglesFan(GLC_Material *, const IndexList &, const int lod=0, double accuracy=0.0)GLC_ExtendedMesh
addTrianglesStrip(GLC_Material *, const IndexList &, const int lod=0, double accuracy=0.0)GLC_ExtendedMesh
addVertices(const GLfloatVector &vertices)GLC_ExtendedMesh [inline]
boundingBox(void)GLC_ExtendedMesh [virtual]
boundingBoxIsValid() const GLC_VboGeom [inline]
clone() const GLC_ExtendedMesh [virtual]
ColorPearVertexIsAcivated() const GLC_ExtendedMesh [inline]
colorPerVertex(const bool colorPerVertex)GLC_VboGeom [inline]
containsFans(int lod, GLC_uint materialId) const GLC_ExtendedMesh
containsLod(int lod) const GLC_ExtendedMesh [inline]
containsMaterial(const GLC_uint key) const GLC_VboGeom [inline]
containsStrips(int lod, GLC_uint materialId) const GLC_ExtendedMesh
containsTriangles(int lod, GLC_uint materialId) const GLC_ExtendedMesh
createVbos()GLC_ExtendedMesh [private]
finished()GLC_ExtendedMesh
finishNonVbo()GLC_ExtendedMesh [private]
finishVbo()GLC_ExtendedMesh [private]
firstMaterial(void) const GLC_VboGeom [inline]
getFansIndex(int lod, GLC_uint materialId) const GLC_ExtendedMesh
getLodAccuracy(int lod) const GLC_ExtendedMesh [inline]
getStripsIndex(int lod, GLC_uint materialId) const GLC_ExtendedMesh
getTrianglesIndex(int lod, GLC_uint materialId) const GLC_ExtendedMesh
GLC_ExtendedMesh()GLC_ExtendedMesh
GLC_ExtendedMesh(const GLC_ExtendedMesh &)GLC_ExtendedMesh
GLC_VboGeom(const QString &, const bool)GLC_VboGeom
GLC_VboGeom(const GLC_VboGeom &)GLC_VboGeom
glDraw(bool transparent=false)GLC_ExtendedMesh [private, virtual]
glExecute(bool, bool transparent=false)GLC_ExtendedMesh [virtual]
glLoadTexture(void)GLC_VboGeom [virtual]
glPropGeom(bool)GLC_VboGeom [protected, virtual]
hasTransparentMaterials() const GLC_VboGeom [inline]
id() const GLC_VboGeom [inline]
isTransparent() const GLC_VboGeom [inline]
isValid(void) const GLC_VboGeom [inline]
lodContainsMaterial(int lod, GLC_uint materialId) const GLC_ExtendedMesh [inline]
m_ColorPearVertexGLC_ExtendedMesh [private]
m_CurrentLodGLC_ExtendedMesh [private]
m_DefaultMaterialIdGLC_ExtendedMesh [private]
m_ExtendedGeomEngineGLC_ExtendedMesh [private]
m_GeometryIsValidGLC_VboGeom [protected]
m_IsSelectedGLC_ExtendedMesh [private]
m_MaterialHashGLC_VboGeom [protected]
m_MaterialHashMapGLC_VboGeom [protected]
m_NumberOfFacesGLC_ExtendedMesh [private]
m_NumberOfNormalsGLC_ExtendedMesh [private]
m_NumberOfVerticeGLC_ExtendedMesh [private]
m_pBoundingBoxGLC_VboGeom [protected]
m_PrimitiveGroupsGLC_ExtendedMesh [private]
m_UseColorPerVertexGLC_VboGeom [protected]
material(const GLC_uint key)GLC_VboGeom [inline]
materialIds() const GLC_VboGeom [inline]
materialIndex(const GLC_Material &mat) const GLC_VboGeom
materialSet() const GLC_VboGeom [inline]
name() const GLC_VboGeom [inline]
normalVector() const GLC_ExtendedMesh [inline]
numberOfFaces() const GLC_ExtendedMesh [virtual]
numberOfFans(int lod, GLC_uint materialId) const GLC_ExtendedMesh
numberOfLod()GLC_ExtendedMesh [inline]
numberOfMaterials() const GLC_VboGeom [inline]
numberOfNormals() const GLC_ExtendedMesh [inline]
numberOfStrips(int lod, GLC_uint materialId) const GLC_ExtendedMesh
numberOfTriangles(int lod, GLC_uint materialId) const GLC_ExtendedMesh
numberOfVertex() const GLC_ExtendedMesh [virtual]
positionVector() const GLC_ExtendedMesh [inline]
PrimitiveGroups typedefGLC_ExtendedMesh
PrimitiveGroupsHash typedefGLC_ExtendedMesh
replaceMasterMaterial(GLC_Material *)GLC_VboGeom
reverseNormals()GLC_ExtendedMesh [virtual]
setColorPearVertex(bool flag)GLC_ExtendedMesh [inline]
setCurrentLod(const int)GLC_ExtendedMesh [virtual]
setCurrentMaterial(GLC_Material *, const int, double)GLC_ExtendedMesh [private]
setId(const GLC_uint id)GLC_VboGeom [inline]
setName(const QString name)GLC_VboGeom [inline]
texelVector() const GLC_ExtendedMesh [inline]
typeIsWire() const GLC_VboGeom [inline]
updateTransparentMaterialNumber()GLC_VboGeom
usedColorPerVertex() const GLC_VboGeom [inline]
~GLC_ExtendedMesh()GLC_ExtendedMesh [virtual]
~GLC_VboGeom()GLC_VboGeom [virtual]

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©2005 Laurent Ribon