GLC_Matrix4x4 Member List
This is the complete list of members for
GLC_Matrix4x4, including all inherited members.
| determinant(void) const | GLC_Matrix4x4 | [inline] |
| DIMMAT4X4 enum value | GLC_Matrix4x4 | [private] |
| Direct enum value | GLC_Matrix4x4 | |
| fromEuler(const double, const double, const double) | GLC_Matrix4x4 | |
| General enum value | GLC_Matrix4x4 | |
| getCoMat4x4(void) const | GLC_Matrix4x4 | [inline, private] |
| getData(void) | GLC_Matrix4x4 | [inline] |
| getData(void) const | GLC_Matrix4x4 | [inline] |
| getDeterminantLC(const int, const int) const | GLC_Matrix4x4 | [inline, private] |
| getSubMat(const int, const int, double *) const | GLC_Matrix4x4 | [inline, private] |
| getTranspose(void) const | GLC_Matrix4x4 | [inline, private] |
| GLC_Matrix4x4() | GLC_Matrix4x4 | [inline] |
| GLC_Matrix4x4(const GLC_Matrix4x4 &matrix) | GLC_Matrix4x4 | [inline] |
| GLC_Matrix4x4(const double *pArray) | GLC_Matrix4x4 | [inline] |
| GLC_Matrix4x4(const float *) | GLC_Matrix4x4 | [inline] |
| GLC_Matrix4x4(const GLC_Vector3d &Vect, const double &dAngleRad) | GLC_Matrix4x4 | [inline] |
| GLC_Matrix4x4(const GLC_Vector3d &Vect1, const GLC_Vector3d &Vect2) | GLC_Matrix4x4 | [inline] |
| GLC_Matrix4x4(const GLC_Vector3d &Vect) | GLC_Matrix4x4 | [inline] |
| GLC_Matrix4x4(const double Tx, const double Ty, const double Tz) | GLC_Matrix4x4 | [inline] |
| GLC_Vector3d class | GLC_Matrix4x4 | [friend] |
| Identity enum value | GLC_Matrix4x4 | |
| Indirect enum value | GLC_Matrix4x4 | |
| invert(void) | GLC_Matrix4x4 | [inline] |
| inverted() const | GLC_Matrix4x4 | [inline] |
| isDirect() const | GLC_Matrix4x4 | [inline] |
| isInDiagonal(const int index) const | GLC_Matrix4x4 | [inline, private] |
| isometricMatrix() const | GLC_Matrix4x4 | [inline] |
| m_Matrix | GLC_Matrix4x4 | [private] |
| m_Type | GLC_Matrix4x4 | [private] |
| operator!=(const GLC_Matrix4x4 &mat) const | GLC_Matrix4x4 | [inline] |
| operator*(const GLC_Matrix4x4 &Mat) const | GLC_Matrix4x4 | [inline] |
| operator*(const GLC_Vector3d &Vect) const | GLC_Matrix4x4 | [inline] |
| operator=(const GLC_Matrix4x4 &matrix) | GLC_Matrix4x4 | [inline] |
| operator==(const GLC_Matrix4x4 &mat) const | GLC_Matrix4x4 | [inline] |
| optimise(bool force=false) | GLC_Matrix4x4 | [inline] |
| rotationMatrix() const | GLC_Matrix4x4 | [inline] |
| scalingX() const | GLC_Matrix4x4 | [inline] |
| scalingY() const | GLC_Matrix4x4 | [inline] |
| scalingZ() const | GLC_Matrix4x4 | [inline] |
| setColumn(int index, const GLC_Vector3d &vector) | GLC_Matrix4x4 | |
| setData(void) | GLC_Matrix4x4 | [inline] |
| setMatRot(const GLC_Vector3d &, const double &) | GLC_Matrix4x4 | [inline] |
| setMatRot(const GLC_Vector3d &, const GLC_Vector3d &) | GLC_Matrix4x4 | [inline] |
| setMatScaling(const double, const double, const double) | GLC_Matrix4x4 | [inline] |
| setMatTranslate(const GLC_Vector3d &) | GLC_Matrix4x4 | [inline] |
| setMatTranslate(const double, const double, const double) | GLC_Matrix4x4 | [inline] |
| setToIdentity() | GLC_Matrix4x4 | [inline] |
| TAILLEMAT4X4 enum value | GLC_Matrix4x4 | [private] |
| toEuler(void) const | GLC_Matrix4x4 | |
| toString() const | GLC_Matrix4x4 | |
| transpose(void) | GLC_Matrix4x4 | [inline] |
| type() const | GLC_Matrix4x4 | [inline] |