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GLC_StructOccurence Member List
This is the complete list of members for
GLC_StructOccurence
, including all inherited members.
absoluteMatrix
() const
GLC_StructOccurence
[inline]
addChild
(GLC_StructOccurence *)
GLC_StructOccurence
addChild
(GLC_StructInstance *)
GLC_StructOccurence
boundingBox
() const
GLC_StructOccurence
canBeAddedToChildren
(GLC_StructOccurence *pOccurence) const
GLC_StructOccurence
child
(const int index) const
GLC_StructOccurence
[inline]
childCount
() const
GLC_StructOccurence
[inline]
children
() const
GLC_StructOccurence
[inline]
childrenReferences
() const
GLC_StructOccurence
clone
(GLC_WorldHandle *, bool shareInstance) const
GLC_StructOccurence
create3DViewInstance
()
GLC_StructOccurence
detach
()
GLC_StructOccurence
[private]
GLC_StructOccurence
()
GLC_StructOccurence
GLC_StructOccurence
(GLC_StructInstance *, GLC_WorldHandle *pWorldHandle=NULL, GLuint shaderId=0)
GLC_StructOccurence
GLC_StructOccurence
(GLC_3DRep *)
GLC_StructOccurence
GLC_StructOccurence
(GLC_WorldHandle *, const GLC_StructOccurence &, bool shareInstance)
GLC_StructOccurence
has3DViewInstance
() const
GLC_StructOccurence
hasChild
() const
GLC_StructOccurence
[inline]
hasParent
() const
GLC_StructOccurence
[inline]
hasRepresentation
() const
GLC_StructOccurence
id
() const
GLC_StructOccurence
[inline]
isOrphan
() const
GLC_StructOccurence
[inline]
isVisible
() const
GLC_StructOccurence
loadRepresentation
()
GLC_StructOccurence
m_AbsoluteMatrix
GLC_StructOccurence
[private]
m_AutomaticCreationOf3DViewInstance
GLC_StructOccurence
[private]
m_Childs
GLC_StructOccurence
[private]
m_IsVisible
GLC_StructOccurence
[private]
m_OccurenceNumber
GLC_StructOccurence
[private]
m_pNumberOfOccurence
GLC_StructOccurence
[private]
m_pParent
GLC_StructOccurence
[private]
m_pRenderProperties
GLC_StructOccurence
[private]
m_pStructInstance
GLC_StructOccurence
[private]
m_pWorldHandle
GLC_StructOccurence
[private]
m_Uid
GLC_StructOccurence
[private]
makeOrphan
()
GLC_StructOccurence
materialSet
() const
GLC_StructOccurence
name
() const
GLC_StructOccurence
[inline]
nodeCount
() const
GLC_StructOccurence
numberOfFaces
() const
GLC_StructOccurence
numberOfMaterials
() const
GLC_StructOccurence
numberOfVertex
() const
GLC_StructOccurence
occurenceNumber
() const
GLC_StructOccurence
[inline]
parent
() const
GLC_StructOccurence
[inline]
parentsReferences
(const GLC_StructOccurence *pOccurence)
GLC_StructOccurence
[static]
remove3DViewInstance
()
GLC_StructOccurence
removeChild
(GLC_StructOccurence *pChild)
GLC_StructOccurence
removeEmptyChildren
()
GLC_StructOccurence
renderPropertiesHandle
() const
GLC_StructOccurence
[inline]
reverseNormals
()
GLC_StructOccurence
setAutomatic3DViewInstanceCreationUsage
(bool usage)
GLC_StructOccurence
[inline]
setName
(const QString name)
GLC_StructOccurence
[inline]
setOccurenceNumber
(unsigned int n)
GLC_StructOccurence
[inline]
setReference
(GLC_StructReference *pRef)
GLC_StructOccurence
setRenderProperties
(const GLC_RenderProperties &renderProperties)
GLC_StructOccurence
setVisibility
(bool visibility)
GLC_StructOccurence
setWorldHandle
(GLC_WorldHandle *)
GLC_StructOccurence
structInstance
() const
GLC_StructOccurence
[inline]
structReference
() const
GLC_StructOccurence
[inline]
subOccurenceList
() const
GLC_StructOccurence
unloadRepresentation
()
GLC_StructOccurence
updateAbsoluteMatrix
()
GLC_StructOccurence
updateChildrenAbsoluteMatrix
()
GLC_StructOccurence
updateOccurenceNumber
(unsigned int n)
GLC_StructOccurence
useAutomatic3DViewInstanceCreation
() const
GLC_StructOccurence
[inline]
worldHandle
() const
GLC_StructOccurence
[inline]
~GLC_StructOccurence
()
GLC_StructOccurence
[virtual]
©2005-2011 Laurent Ribon