| data(void) const | GLC_Vector4d | [inline] |
| getAngleWithVect(GLC_Vector4d Vect) const | GLC_Vector4d | |
| GLC_Matrix4x4 class | GLC_Vector4d | [friend] |
| GLC_Vector4d() | GLC_Vector4d | [inline] |
| GLC_Vector4d(const double &dX, const double &dY, const double &dZ, const double &dW=1.0) | GLC_Vector4d | [inline] |
| GLC_Vector4d(const GLC_Vector4d &Vect) | GLC_Vector4d | [inline] |
| GLC_Vector4d(const GLC_Vector3d &Vect) | GLC_Vector4d | [inline] |
| GLC_Vector4d(const GLC_Vector3df &Vect) | GLC_Vector4d | [inline] |
| GLC_Vector4d(const GLC_Vector2d &Vect) | GLC_Vector4d | [inline] |
| invert(void) | GLC_Vector4d | [inline] |
| isNull(void) const | GLC_Vector4d | [inline] |
| norm(void) const | GLC_Vector4d | [inline] |
| normalizeW(void) | GLC_Vector4d | [private] |
| operator!=(const GLC_Vector4d &Vect) const | GLC_Vector4d | [inline] |
| operator*(const GLC_Vector4d &Vect) const | GLC_Vector4d | [inline] |
| operator*(double Scalaire) const | GLC_Vector4d | [inline] |
| operator+(const GLC_Vector4d &Vect) const | GLC_Vector4d | [inline] |
| operator+=(const GLC_Vector4d &Vect) | GLC_Vector4d | [inline] |
| operator-(const GLC_Vector4d &Vect) | GLC_Vector4d | [friend] |
| operator-(const GLC_Vector4d &Vect) const | GLC_Vector4d | [inline] |
| operator-=(const GLC_Vector4d &Vect) | GLC_Vector4d | [inline] |
| operator=(const GLC_Vector4d &Vect) | GLC_Vector4d | [inline] |
| operator=(const GLC_Vector3d &Vect) | GLC_Vector4d | [inline] |
| operator=(const GLC_Vector3df &Vect) | GLC_Vector4d | [inline] |
| operator=(const GLC_Vector2d &Vect) | GLC_Vector4d | [inline] |
| operator==(const GLC_Vector4d &Vect) const | GLC_Vector4d | |
| operator^(const GLC_Vector4d &Vect) const | GLC_Vector4d | |
| setNormal(const double &Norme) | GLC_Vector4d | |
| setVect(const double &dX, const double &dY, const double &dZ, const double &dW=1) | GLC_Vector4d | |
| setVect(const GLC_Vector4d &Vect) | GLC_Vector4d | [inline] |
| setW(const double &dW) | GLC_Vector4d | |
| setX(const double &dX) | GLC_Vector4d | [inline] |
| setY(const double &dY) | GLC_Vector4d | [inline] |
| setZ(const double &dZ) | GLC_Vector4d | [inline] |
| toFloat3dQVector() const | GLC_Vector4d | [inline] |
| toString() const | GLC_Vector4d | |
| toVector2d(const GLC_Vector4d &) const | GLC_Vector4d | |
| toVector3d() const | GLC_Vector4d | [inline] |
| toVector3df() const | GLC_Vector4d | [inline] |
| VECT4DIMENSION enum value | GLC_Vector4d | [private] |
| vector | GLC_Vector4d | [private] |
| W(void) const | GLC_Vector4d | [inline] |
| X(void) const | GLC_Vector4d | [inline] |
| Y(void) const | GLC_Vector4d | [inline] |
| Z(void) const | GLC_Vector4d | [inline] |