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GLC_WorldHandle Member List
This is the complete list of members for
GLC_WorldHandle
, including all inherited members.
addOccurence
(GLC_StructOccurence *pOccurence, bool isSelected=false, GLuint shaderId=0)
GLC_WorldHandle
collection
()
GLC_WorldHandle
[inline]
containsOccurence
(GLC_uint id) const
GLC_WorldHandle
[inline]
decrement
()
GLC_WorldHandle
[inline]
getOccurence
(GLC_uint id) const
GLC_WorldHandle
[inline]
GLC_WorldHandle
()
GLC_WorldHandle
increment
()
GLC_WorldHandle
[inline]
instances
() const
GLC_WorldHandle
isOrphan
() const
GLC_WorldHandle
[inline]
m_Collection
GLC_WorldHandle
[private]
m_NumberOfWorld
GLC_WorldHandle
[private]
m_OccurenceHash
GLC_WorldHandle
[private]
m_SelectionSet
GLC_WorldHandle
[private]
m_UpVector
GLC_WorldHandle
[private]
numberOfBody
() const
GLC_WorldHandle
numberOfOccurence
() const
GLC_WorldHandle
[inline]
numberOfWorld
() const
GLC_WorldHandle
[inline]
occurences
() const
GLC_WorldHandle
[inline]
references
() const
GLC_WorldHandle
removeAllOccurences
()
GLC_WorldHandle
[inline]
removeOccurence
(GLC_StructOccurence *pOccurence)
GLC_WorldHandle
representationCount
() const
GLC_WorldHandle
select
(GLC_uint occurenceId, bool propagate=true)
GLC_WorldHandle
selectAllWith3DViewInstance
(bool allShowState)
GLC_WorldHandle
selectionSetHandle
()
GLC_WorldHandle
[inline]
setAttachedViewport
(GLC_Viewport *pViewport)
GLC_WorldHandle
[inline]
setSelected3DViewInstanceVisibility
(bool isVisible)
GLC_WorldHandle
setUpVector
(const GLC_Vector3d &vect)
GLC_WorldHandle
[inline]
showHideSelected3DViewInstance
()
GLC_WorldHandle
unselect
(GLC_uint occurenceId, bool propagate=true)
GLC_WorldHandle
unselectAll
()
GLC_WorldHandle
upVector
() const
GLC_WorldHandle
[inline]
~GLC_WorldHandle
()
GLC_WorldHandle
©2005-2011 Laurent Ribon