implementation of the GLC_3dxmlToWorld class. More...
#include "glc_3dxmltoworld.h"#include "../sceneGraph/glc_world.h"#include "../glc_fileformatexception.h"#include "../geometry/glc_mesh.h"#include "../geometry/glc_3drep.h"#include "glc_xmlutil.h"#include "../3rdparty/quazip/quazip.h"#include "../3rdparty/quazip/quazipfile.h"#include <QString>#include <QGLContext>#include <QFileInfo>#include <QSet>#include <QMutexLocker>Go to the source code of this file.
Variables | |
| static qint64 | chunckSize = 10000000 |
implementation of the GLC_3dxmlToWorld class.
Definition in file glc_3dxmltoworld.cpp.
qint64 chunckSize = 10000000 [static] |
Definition at line 46 of file glc_3dxmltoworld.cpp.
Referenced by GLC_3dxmlToWorld::setStreamReaderToFile().