00001 /**************************************************************************** 00002 00003 This file is part of the GLC-lib library. 00004 Copyright (C) 2005-2008 Laurent Ribon (laumaya@users.sourceforge.net) 00005 http://glc-lib.sourceforge.net 00006 00007 GLC-lib is free software; you can redistribute it and/or modify 00008 it under the terms of the GNU Lesser General Public License as published by 00009 the Free Software Foundation; either version 3 of the License, or 00010 (at your option) any later version. 00011 00012 GLC-lib is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU Lesser General Public License for more details. 00016 00017 You should have received a copy of the GNU Lesser General Public License 00018 along with GLC-lib; if not, write to the Free Software 00019 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 00020 00021 *****************************************************************************/ 00023 00024 #include "glc_bsreptoworld.h" 00025 #include "../sceneGraph/glc_world.h" 00026 #include "../glc_fileformatexception.h" 00027 00028 GLC_BSRepToWorld::GLC_BSRepToWorld() 00029 { 00030 00031 } 00032 00033 GLC_BSRepToWorld::~GLC_BSRepToWorld() 00034 { 00035 00036 } 00037 00038 GLC_World* GLC_BSRepToWorld::CreateWorldFromBSRep(QFile &file) 00039 { 00041 // Test if the file exist and can be opened 00043 if (!file.open(QIODevice::ReadOnly)) 00044 { 00045 QString fileName(file.fileName()); 00046 QString message(QString("GLC_BSRepToWorld::CreateWorldFromBSRep File ") + fileName + QString(" doesn't exist")); 00047 GLC_FileFormatException fileFormatException(message, fileName, GLC_FileFormatException::FileNotFound); 00048 throw(fileFormatException); 00049 } 00050 file.close(); 00051 GLC_BSRep bsRep(file.fileName()); 00052 GLC_3DRep rep(bsRep.loadRep()); 00053 GLC_World* pWorld= new GLC_World(); 00054 pWorld->rootOccurence()->addChild(new GLC_StructOccurence(new GLC_3DRep(rep))); 00055 return pWorld; 00056 }