glc_geomtools.h
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00025 #ifndef GLC_GEOMTOOLS_H_
00026 #define GLC_GEOMTOOLS_H_
00027
00028 #include <QVector>
00029 #include <QList>
00030 #include "glc_vector3d.h"
00031 #include "glc_line3d.h"
00032 #include "glc_plane.h"
00033
00034 #include "../geometry/glc_mesh.h"
00035
00036 #include "../glc_config.h"
00037
00038 namespace glc
00039 {
00040
00042
00044
00045
00046 GLC_LIB_EXPORT bool polygon2DIsConvex(const QList<GLC_Point2d>& vertices);
00047
00049 GLC_LIB_EXPORT bool polygonIsConvex(QList<GLuint>* pIndexList, const QList<float>& bulkList);
00050
00052
00056 GLC_LIB_EXPORT QVector<GLC_Point2d> findIntersection(const GLC_Point2d&, const GLC_Point2d&, const GLC_Point2d&, const GLC_Point2d&);
00057
00059 GLC_LIB_EXPORT bool isIntersected(const GLC_Point2d&, const GLC_Point2d&, const GLC_Point2d&, const GLC_Point2d&);
00060
00062 GLC_LIB_EXPORT bool isIntersectedRaySegment(const GLC_Point2d&, const GLC_Vector2d&, const GLC_Point2d&, const GLC_Point2d&);
00063
00065
00069 GLC_LIB_EXPORT QVector<double> findIntersection(const double&, const double&, const double&, const double&);
00070
00072 GLC_LIB_EXPORT bool segmentInCone(const GLC_Point2d&, const GLC_Point2d&, const GLC_Point2d&, const GLC_Point2d&);
00073
00075 GLC_LIB_EXPORT bool isDiagonal(const QList<GLC_Point2d>&, const int, const int);
00076
00078 GLC_LIB_EXPORT void triangulate(QList<GLC_Point2d>&, QList<int>&, QList<int>&);
00079
00081 GLC_LIB_EXPORT bool isCounterclockwiseOrdered(const QList<GLC_Point2d>&);
00082
00084
00085 GLC_LIB_EXPORT void triangulatePolygon(QList<GLuint>*, const QList<float>&);
00086
00088
00090 GLC_LIB_EXPORT bool lineIntersectPlane(const GLC_Line3d& line, const GLC_Plane& plane, GLC_Point3d* pPoint);
00091
00093 GLC_LIB_EXPORT GLC_Point3d project(const GLC_Point3d& point, const GLC_Line3d& line);
00094
00096 inline GLC_Point3d midPoint(const GLC_Point3d& point1, const GLC_Point3d point2)
00097 {return point1 + (point2 - point1) * 0.5;}
00098
00100 inline GLC_Vector2d perpVector(const GLC_Vector2d& vect)
00101 {return GLC_Vector2d(-vect.getY(), vect.getX());}
00102
00103
00105
00106 };
00107
00108 #endif