00001 /**************************************************************************** 00002 00003 This file is part of the GLC-lib library. 00004 Copyright (C) 2005-2008 Laurent Ribon (laumaya@users.sourceforge.net) 00005 http://glc-lib.sourceforge.net 00006 00007 GLC-lib is free software; you can redistribute it and/or modify 00008 it under the terms of the GNU Lesser General Public License as published by 00009 the Free Software Foundation; either version 3 of the License, or 00010 (at your option) any later version. 00011 00012 GLC-lib is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU Lesser General Public License for more details. 00016 00017 You should have received a copy of the GNU Lesser General Public License 00018 along with GLC-lib; if not, write to the Free Software 00019 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 00020 00021 *****************************************************************************/ 00023 00024 #ifndef GLC_PULLMANIPULATOR_H_ 00025 #define GLC_PULLMANIPULATOR_H_ 00026 #include "../glc_config.h" 00027 #include "glc_abstractmanipulator.h" 00028 00029 class GLC_Viewport; 00030 00033 00036 00037 class GLC_LIB_EXPORT GLC_PullManipulator : public GLC_AbstractManipulator 00038 { 00040 00042 00043 public: 00045 GLC_PullManipulator(GLC_Viewport* pViewport, const GLC_Vector3d& pullDirection); 00046 00048 GLC_PullManipulator(const GLC_PullManipulator& pullManipulator); 00049 00051 virtual ~GLC_PullManipulator(); 00053 00055 00057 00058 public: 00060 inline GLC_Vector3d pullingDirection() const 00061 {return m_PullDirection;} 00062 00064 virtual GLC_AbstractManipulator* clone() const; 00066 00068 00070 00071 public: 00073 void setPullingDirection(const GLC_Vector3d& pullingDirection); 00074 00076 00078 // Protected services function 00080 protected: 00082 virtual GLC_Matrix4x4 doManipulate(const GLC_Point3d& newPoint, const GLC_Vector3d& projectionDirection); 00083 00085 // Private Member 00087 private: 00089 GLC_Vector3d m_PullDirection; 00090 }; 00091 00092 #endif /* GLC_PULLMANIPULATOR_H_ */