glc_texture.cpp
Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00024
00025
00026 #include "glc_texture.h"
00027 #include "../glc_exception.h"
00028 #include "../glc_global.h"
00029
00030
00031 #include "../quazip/quazip.h"
00032 #include "../quazip/quazipfile.h"
00033
00034 #include <QtDebug>
00035
00036
00037 QSize GLC_Texture::m_MaxTextureSize(676, 676);
00038
00039
00040 const QSize GLC_Texture::m_MinTextureSize(10, 10);
00041
00042 QHash<GLuint, int> GLC_Texture::m_TextureIdUsage;
00043
00045
00047
00049 GLC_Texture::GLC_Texture()
00050 : m_pQGLContext(NULL)
00051 , m_FileName()
00052 , m_GlTextureID(0)
00053 , m_textureImage()
00054 , m_TextureSize()
00055 , m_HasAlphaChannel(false)
00056 {
00057
00058 }
00059
00060
00061 GLC_Texture::GLC_Texture(const QString &Filename)
00062 : m_pQGLContext(NULL)
00063 , m_FileName(Filename)
00064 , m_GlTextureID(0)
00065 , m_textureImage(loadFromFile(m_FileName))
00066 , m_TextureSize()
00067 , m_HasAlphaChannel(m_textureImage.hasAlphaChannel())
00068 {
00069 if (m_textureImage.isNull())
00070 {
00071 QString ErrorMess("GLC_Texture::GLC_Texture open image : ");
00072 ErrorMess.append(m_FileName).append(" Failed");
00073 qDebug() << ErrorMess;
00074 GLC_Exception e(ErrorMess);
00075 throw(e);
00076 }
00077 }
00078
00079 GLC_Texture::GLC_Texture(const QFile &file)
00080 : m_pQGLContext(NULL)
00081 , m_FileName(file.fileName())
00082 , m_GlTextureID(0)
00083 , m_textureImage()
00084 , m_TextureSize()
00085 , m_HasAlphaChannel(m_textureImage.hasAlphaChannel())
00086 {
00087 m_textureImage.load(const_cast<QFile*>(&file), QFileInfo(m_FileName).suffix().toLocal8Bit());
00088 if (m_textureImage.isNull())
00089 {
00090 QString ErrorMess("GLC_Texture::GLC_Texture open image : ");
00091 ErrorMess.append(m_FileName).append(" Failed");
00092 qDebug() << ErrorMess;
00093 GLC_Exception e(ErrorMess);
00094 throw(e);
00095 }
00096 }
00097
00098
00099 GLC_Texture::GLC_Texture(const QImage& image, const QString& fileName)
00100 : m_pQGLContext(NULL)
00101 , m_FileName(fileName)
00102 , m_GlTextureID(0)
00103 , m_textureImage(image)
00104 , m_TextureSize()
00105 , m_HasAlphaChannel(m_textureImage.hasAlphaChannel())
00106 {
00107 Q_ASSERT(!m_textureImage.isNull());
00108 }
00109
00110 GLC_Texture::GLC_Texture(const GLC_Texture &TextureToCopy)
00111 : m_pQGLContext(TextureToCopy.m_pQGLContext)
00112 , m_FileName(TextureToCopy.m_FileName)
00113 , m_GlTextureID(TextureToCopy.m_GlTextureID)
00114 , m_textureImage(TextureToCopy.m_textureImage)
00115 , m_TextureSize(TextureToCopy.m_TextureSize)
00116 , m_HasAlphaChannel(m_textureImage.hasAlphaChannel())
00117 {
00118 if (m_textureImage.isNull())
00119 {
00120 QString ErrorMess("GLC_Texture::GLC_Texture open image : ");
00121 ErrorMess.append(m_FileName).append(" Failed");
00122 qDebug() << ErrorMess;
00123 GLC_Exception e(ErrorMess);
00124 throw(e);
00125 }
00126 addThisOpenGLTextureId();
00127
00128 }
00129
00130
00131 GLC_Texture& GLC_Texture::operator=(const GLC_Texture& texture)
00132 {
00133 if (!(*this == texture))
00134 {
00135 removeThisOpenGLTextureId();
00136 m_pQGLContext= texture.m_pQGLContext;
00137 m_FileName= texture.m_FileName;
00138 m_GlTextureID= texture.m_GlTextureID;
00139 addThisOpenGLTextureId();
00140 m_textureImage= texture.m_textureImage;
00141 m_TextureSize= texture.m_TextureSize;
00142 m_HasAlphaChannel= m_textureImage.hasAlphaChannel();
00143 }
00144
00145 return *this;
00146 }
00147
00148 GLC_Texture::~GLC_Texture()
00149 {
00150
00151 removeThisOpenGLTextureId();
00152 }
00154
00156
00157
00158 bool GLC_Texture::operator==(const GLC_Texture& texture) const
00159 {
00160 bool result;
00161 if (this == &texture)
00162 {
00163 result= true;
00164 }
00165 else
00166 {
00167 result= (m_FileName == texture.m_FileName) && (m_textureImage == texture.m_textureImage);
00168 }
00169 return result;
00170 }
00171
00173
00175
00176
00177 void GLC_Texture::setMaxTextureSize(const QSize& size)
00178 {
00179 if ((size.height() > m_MinTextureSize.height()) && (size.width() > m_MinTextureSize.width()))
00180 {
00181 m_MaxTextureSize= size;
00182 }
00183 else
00184 {
00185 qDebug() << "GLC_Texture::setMaxTextureSize m_MaxTextureSize set to m_MinTextureSize";
00186 m_MaxTextureSize= m_MinTextureSize;
00187 }
00188 }
00189
00191
00193
00194 void GLC_Texture::glLoadTexture(QGLContext* pContext)
00195 {
00196 if (m_GlTextureID == 0)
00197 {
00198 if (NULL == pContext)
00199 {
00200 m_pQGLContext= const_cast<QGLContext*>(QGLContext::currentContext());
00201 }
00202 else
00203 {
00204 m_pQGLContext= pContext;
00205 }
00206
00207
00208 if ((m_textureImage.height() > m_MaxTextureSize.height())
00209 || (m_textureImage.width() > m_MaxTextureSize.width()))
00210 {
00211 QImage rescaledImage;
00212 if(m_textureImage.height() > m_textureImage.width())
00213 {
00214 rescaledImage= m_textureImage.scaledToHeight(m_MaxTextureSize.height(), Qt::SmoothTransformation);
00215 }
00216 else
00217 {
00218 rescaledImage= m_textureImage.scaledToWidth(m_MaxTextureSize.width(), Qt::SmoothTransformation);
00219 }
00220 m_textureImage= rescaledImage;
00221 m_TextureSize= m_textureImage.size();
00222 }
00223 else
00224 {
00225 m_TextureSize= m_textureImage.size();
00226 }
00227 m_GlTextureID= m_pQGLContext->bindTexture(m_textureImage);
00228 addThisOpenGLTextureId();
00229
00230
00231 }
00232 }
00233
00234
00235 void GLC_Texture::glcBindTexture(void)
00236 {
00237 if (m_GlTextureID == 0)
00238 {
00239 glLoadTexture();
00240 }
00241 glBindTexture(GL_TEXTURE_2D, m_GlTextureID);
00242 }
00243
00244 QImage GLC_Texture::loadFromFile(const QString& fileName)
00245 {
00246 QImage resultImage;
00247 if (glc::isArchiveString(fileName))
00248 {
00249
00250
00251 QuaZip* p3dxmlArchive= new QuaZip(glc::archiveFileName(fileName));
00252
00253 if(!p3dxmlArchive->open(QuaZip::mdUnzip))
00254 {
00255 delete p3dxmlArchive;
00256 return QImage();
00257 }
00258 else
00259 {
00260
00261 p3dxmlArchive->setFileNameCodec("IBM866");
00262 }
00263 QString imageFileName= glc::archiveEntryFileName(fileName);
00264
00265
00266 QuaZipFile* p3dxmlFile= new QuaZipFile(p3dxmlArchive);
00267
00268
00269 if (!p3dxmlArchive->setCurrentFile(imageFileName, QuaZip::csInsensitive))
00270 {
00271 delete p3dxmlFile;
00272 delete p3dxmlArchive;
00273 return QImage();
00274 }
00275
00276
00277 if(!p3dxmlFile->open(QIODevice::ReadOnly))
00278 {
00279 delete p3dxmlFile;
00280 delete p3dxmlArchive;
00281 return QImage();
00282 }
00283 resultImage.load(p3dxmlFile, QFileInfo(imageFileName).suffix().toLocal8Bit());
00284 p3dxmlFile->close();
00285 delete p3dxmlFile;
00286 delete p3dxmlArchive;
00287 }
00288 else
00289 {
00290 resultImage.load(fileName);
00291 }
00292
00293 return resultImage;
00294 }
00295
00296 void GLC_Texture::removeThisOpenGLTextureId()
00297 {
00298 if ( 0 != m_GlTextureID)
00299 {
00300 Q_ASSERT(m_TextureIdUsage.contains(m_GlTextureID));
00301 --m_TextureIdUsage[m_GlTextureID];
00302 if (m_TextureIdUsage.value(m_GlTextureID) == 0)
00303 {
00304 m_pQGLContext->deleteTexture(m_GlTextureID);
00305 m_TextureIdUsage.remove(m_GlTextureID);
00306 m_GlTextureID= 0;
00307 }
00308 }
00309 }
00310
00311 void GLC_Texture::addThisOpenGLTextureId()
00312 {
00313 if (0 != m_GlTextureID)
00314 {
00315 if (m_TextureIdUsage.contains(m_GlTextureID))
00316 {
00317 ++m_TextureIdUsage[m_GlTextureID];
00318 }
00319 else
00320 {
00321 m_TextureIdUsage.insert(m_GlTextureID, 1);
00322 }
00323 }
00324 }
00325
00326
00327 QDataStream &operator<<(QDataStream &stream, const GLC_Texture &texture)
00328 {
00329 stream << texture.fileName();
00330
00331 return stream;
00332 }
00333 QDataStream &operator>>(QDataStream &stream, GLC_Texture &texture)
00334 {
00335 QString fileName;
00336 stream >> fileName;
00337 texture= GLC_Texture(fileName);
00338
00339 return stream;
00340 }
00341