glc_viewport.h

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00001 /****************************************************************************
00002 
00003  This file is part of the GLC-lib library.
00004  Copyright (C) 2005-2008 Laurent Ribon (laumaya@users.sourceforge.net)
00005  Version 2.0.0, packaged on July 2010.
00006 
00007  http://glc-lib.sourceforge.net
00008 
00009  GLC-lib is free software; you can redistribute it and/or modify
00010  it under the terms of the GNU Lesser General Public License as published by
00011  the Free Software Foundation; either version 3 of the License, or
00012  (at your option) any later version.
00013 
00014  GLC-lib is distributed in the hope that it will be useful,
00015  but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  GNU Lesser General Public License for more details.
00018 
00019  You should have received a copy of the GNU Lesser General Public License
00020  along with GLC-lib; if not, write to the Free Software
00021  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
00022 
00023 *****************************************************************************/
00024 
00026 
00027 #ifndef GLC_VIEWPORT_H_
00028 #define GLC_VIEWPORT_H_
00029 #include <QGLWidget>
00030 #include <QPair>
00031 #include <QHash>
00032 #include "glc_camera.h"
00033 #include "glc_imageplane.h"
00034 #include "../glc_boundingbox.h"
00035 #include "glc_frustum.h"
00036 #include "../maths/glc_plane.h"
00037 #include "../sceneGraph/glc_3dviewcollection.h"
00038 
00039 #include "../glc_config.h"
00040 
00041 class GLC_3DViewInstance;
00042 
00045 
00054 
00055 class GLC_LIB_EXPORT GLC_Viewport
00056 {
00057 
00059 
00061 
00062 public:
00064 
00071         GLC_Viewport(QGLWidget *GLWidget);
00072 
00074         virtual ~GLC_Viewport();
00075 
00077 
00079 
00081 
00082 public:
00084         inline GLC_Camera* cameraHandle() const
00085         {return m_pViewCam;}
00086 
00088         inline int viewHSize() const
00089         { return m_WindowHSize;}
00090 
00092         inline int viewVSize() const
00093         { return m_WindowVSize;}
00094 
00096         inline double aspectRatio() const
00097         { return static_cast<double>(m_WindowHSize) / static_cast<double>(m_WindowVSize);}
00098 
00100         GLC_Vector3d mapPosMouse( GLdouble Posx, GLdouble Posy) const;
00101 
00103         inline double viewAngle() const
00104         { return m_ViewAngle;}
00105 
00107         inline double viewTangent() const
00108         { return m_ViewTangent;}
00109 
00110 
00112         inline double nearClippingPlaneDist(void) const
00113         { return m_dDistanceMini;}
00114 
00116         inline double farClippingPlaneDist(void) const
00117         { return m_DistanceMax;}
00118 
00120         inline QColor backgroundColor(void) const
00121         { return m_BackgroundColor;}
00122 
00124         inline GLsizei selectionSquareSize() const
00125         {return m_SelectionSquareSize;}
00126 
00128         inline GLC_Matrix4x4 projectionMatrix() const
00129         {return m_ProjectionMatrix;}
00130 
00132         inline GLC_Matrix4x4 compositionMatrix() const;
00133 
00135         inline GLC_3DViewCollection* widget3dCollectionHandle()
00136         {return &m_3DWidgetCollection;}
00137 
00139         inline bool useOrtho()const
00140         {return m_UseParallelProjection;}
00141 
00143         inline int minimumPixelCullingSize() const
00144         {return m_MinimumStaticPixelSize;}
00145 
00147         inline double minimumStaticPixelCullingRatio() const
00148         {return m_MinimumStaticRatioSize;}
00149 
00151         inline double minimumDynamicPixelCullingRatio() const
00152         {return m_MinimumDynamicRatioSize;}
00153 
00155 
00157 
00159 
00160 public:
00162 
00163         void initGl();
00164 
00166         void glExecuteCam(void);
00167 
00169         void updateProjectionMat(void);
00170 
00172         void forceAspectRatio(double);
00173 
00175         void updateAspectRatio();
00176 
00178         const GLC_Frustum& frustum() const
00179         {return m_Frustum;}
00180 
00182         GLC_Frustum selectionFrustum(int, int) const;
00183 
00185         GLC_Point3d unProject(int, int) const;
00186 
00188 
00189         QList<GLC_Point3d> unproject(const QList<int>&)const;
00190 
00192         inline QGLWidget* qGLWidgetHandle()
00193         {return m_pQGLWidget;}
00194 
00196 
00198 
00200 
00201 private:
00202 
00204         void renderImagePlane();
00205 
00206 public:
00207 
00209         void render3DWidget();
00210 
00212 
00214 
00216 
00217 public:
00218 
00220         void setWinGLSize(int HSize, int VSize);
00221 
00223 
00224         GLC_uint renderAndSelect(int x, int y);
00225 
00227         GLC_uint selectOnPreviousRender(int x, int y);
00228 
00230 
00231         GLC_uint selectBody(GLC_3DViewInstance*, int x, int y);
00232 
00234 
00235         QPair<int, GLC_uint> selectPrimitive(GLC_3DViewInstance*, int x, int y);
00236 
00238         QSet<GLC_uint> selectInsideSquare(int x1, int y1, int x2, int y2);
00239 
00241         void loadBackGroundImage(const QString& imageFile);
00242 
00244         void loadBackGroundImage(const QImage& image);
00245 
00247         void deleteBackGroundImage();
00248 
00250         inline void setViewAngle(double TargetFov)
00251         {
00252                 m_ViewAngle= TargetFov;
00253                 m_ViewTangent= tan(glc::toRadian(m_ViewAngle));
00254                 updateProjectionMat();
00255         }
00256 
00258         bool setDistMin(double DistMin);
00259 
00261         bool setDistMax(double DistMax);
00262 
00264 
00265         void setDistMinAndMax(const GLC_BoundingBox& bBox);
00266 
00268         void setBackgroundColor(QColor setColor);
00269 
00271         inline void setSelectionSquareSize(GLsizei size)
00272         {m_SelectionSquareSize= size;}
00273 
00275 
00276         inline bool updateFrustum(GLC_Matrix4x4* pMat= NULL);
00277 
00279         void addClipPlane(GLenum planeGlEnum, GLC_Plane* pPlane);
00280 
00282         void removeClipPlane(GLenum planeGlEnum);
00283 
00285         void removeAllClipPlane();
00286 
00288         void useClipPlane(bool flag);
00289 
00291         inline void add3DWidget(GLC_3DViewInstance& widget)
00292         {m_3DWidgetCollection.add(widget);}
00293 
00295         inline void clearBackground(const QColor& c) const
00296         {m_pQGLWidget->qglClearColor(c);}
00297 
00299         void setToOrtho(bool useOrtho);
00300 
00302         inline void setMinimumPixelCullingSize(int size)
00303         {
00304                 m_MinimumStaticPixelSize= size;
00305                 updateMinimumRatioSize();
00306         }
00308 
00309 
00312 //{@
00314 
00315         void reframe(const GLC_BoundingBox& box);
00316 
00318 
00319 
00321 // private services functions
00323 private:
00325         GLC_uint meaningfulIdInsideSquare(GLint x, GLint y, GLsizei width, GLsizei height);
00326 
00328         QSet<GLC_uint> listOfIdInsideSquare(GLint x, GLint y, GLsizei width, GLsizei height);
00329 
00331         void updateMinimumRatioSize();
00332 
00333 
00335 // Private Members
00337 private:
00338 
00340         GLC_Camera *m_pViewCam;
00341 
00342         double m_DistanceMax;           
00343         double m_dDistanceMini;         
00344         double m_ViewAngle;             
00345         double m_ViewTangent;           
00346 
00347 
00349         GLC_ImagePlane* m_pImagePlane;
00350 
00351         // OpenGL View Definition
00352         int m_WindowHSize;                      
00353         int m_WindowVSize;                      
00354 
00356         double m_AspectRatio;
00357 
00359         QGLWidget* m_pQGLWidget;
00360 
00362         QColor m_BackgroundColor;
00363 
00365         GLsizei m_SelectionSquareSize;
00366 
00368         GLC_Matrix4x4 m_ProjectionMatrix;
00369 
00371         GLC_Frustum m_Frustum;
00372 
00374         QHash<GLenum, GLC_Plane*> m_ClipPlanesHash;
00375 
00377         bool m_UseClipPlane;
00378 
00380         GLC_3DViewCollection m_3DWidgetCollection;
00381 
00383         bool m_UseParallelProjection;
00384 
00386         int m_MinimumStaticPixelSize;
00387 
00389         double m_MinimumStaticRatioSize;
00390 
00392         double m_MinimumDynamicRatioSize;
00393 };
00394 
00395 GLC_Matrix4x4 GLC_Viewport::compositionMatrix() const
00396 {
00397         // Get the viewport projection matrix
00398         GLC_Matrix4x4 projectionMatrix= m_ProjectionMatrix;
00399         // Get the camera modelView matrix
00400         GLC_Matrix4x4 modelViewMatrix= m_pViewCam->modelViewMatrix();
00401         // Composition matrix
00402         GLC_Matrix4x4 compMatrix= projectionMatrix * modelViewMatrix;
00403 
00404         return compMatrix;
00405 }
00406 
00407 bool GLC_Viewport::updateFrustum(GLC_Matrix4x4* pMat)
00408 {
00409         if (NULL == pMat)
00410         {
00411                 return m_Frustum.update(compositionMatrix());
00412         }
00413         else
00414         {
00415                 return m_Frustum.update(*pMat);
00416         }
00417 }
00418 #endif //GLC_VIEWPORT_H_

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