, including all inherited members.
| activateVboAndIbo() | GLC_Mesh | [inline, private] |
| activateVertexArray() | GLC_Mesh | [inline, private] |
| addColors(const GLfloatVector &colors) | GLC_Mesh | [inline] |
| addMaterial(GLC_Material *) | GLC_Geometry | |
| addNormals(const GLfloatVector &normals) | GLC_Mesh | [inline] |
| addPolyline(const GLfloatVector &vector) | GLC_Geometry | [inline] |
| addTexels(const GLfloatVector &texels) | GLC_Mesh | [inline] |
| addTriangles(GLC_Material *, const IndexList &, const int lod=0, double accuracy=0.0) | GLC_Mesh | |
| addTrianglesFan(GLC_Material *, const IndexList &, const int lod=0, double accuracy=0.0) | GLC_Mesh | |
| addTrianglesStrip(GLC_Material *, const IndexList &, const int lod=0, double accuracy=0.0) | GLC_Mesh | |
| addVertice(const GLfloatVector &vertices) | GLC_Mesh | [inline] |
| bodySelectionRenderLoop(bool) | GLC_Mesh | [private] |
| boundingBox(void) | GLC_Mesh | [virtual] |
| boundingBoxIsValid() const | GLC_Geometry | [inline] |
| chunckID() | GLC_Mesh | [static] |
| clear() | GLC_Mesh | [virtual] |
| clearMeshWireAndBoundingBox() | GLC_Mesh | |
| clearWireAndBoundingBox() | GLC_Geometry | [inline, protected] |
| clone() const | GLC_Mesh | [virtual] |
| ColorPearVertexIsAcivated() const | GLC_Mesh | [inline] |
| colorPerVertex(const bool colorPerVertex) | GLC_Geometry | [inline] |
| containsFans(int lod, GLC_uint materialId) const | GLC_Mesh | |
| containsLod(int lod) const | GLC_Mesh | [inline] |
| containsMaterial(const GLC_uint key) const | GLC_Geometry | [inline] |
| containsStrips(int lod, GLC_uint materialId) const | GLC_Mesh | |
| containsTriangles(int lod, GLC_uint materialId) const | GLC_Mesh | |
| faceCount() const | GLC_Mesh | [virtual] |
| fillVbosAndIbos() | GLC_Mesh | [private] |
| finish() | GLC_Mesh | |
| finishNonVbo() | GLC_Mesh | [private] |
| finishSerialized() | GLC_Mesh | [private] |
| finishVbo() | GLC_Mesh | [private] |
| firstMaterial(void) const | GLC_Geometry | [inline] |
| getFansIndex(int lod, GLC_uint materialId) const | GLC_Mesh | |
| getLodAccuracy(int lod) const | GLC_Mesh | [inline] |
| getStripsIndex(int lod, GLC_uint materialId) const | GLC_Mesh | |
| getTrianglesIndex(int lod, GLC_uint materialId) const | GLC_Mesh | |
| GLC_Geometry(const QString &, const bool) | GLC_Geometry | |
| GLC_Geometry(const GLC_Geometry &) | GLC_Geometry | |
| GLC_Mesh() | GLC_Mesh | |
| GLC_Mesh(const GLC_Mesh &) | GLC_Mesh | |
| glDraw(const GLC_RenderProperties &) | GLC_Mesh | [protected, virtual] |
| glLoadTexture(void) | GLC_Geometry | [virtual] |
| glPropGeom(const GLC_RenderProperties &) | GLC_Geometry | [protected, virtual] |
| hasMaterial() const | GLC_Geometry | [inline] |
| hasTransparentMaterials() const | GLC_Geometry | [inline] |
| id() const | GLC_Geometry | [inline] |
| isEmpty() const | GLC_Mesh | [inline] |
| isTransparent() const | GLC_Geometry | [inline] |
| isValid(void) const | GLC_Geometry | [inline] |
| lineWidth() const | GLC_Geometry | [inline] |
| loadFromDataStream(QDataStream &, const MaterialHash &, const QHash< GLC_uint, GLC_uint > &) | GLC_Mesh | |
| lodContainsMaterial(int lod, GLC_uint materialId) const | GLC_Mesh | [inline] |
| lodCount() const | GLC_Mesh | [inline] |
| LodPrimitiveGroups typedef | GLC_Mesh | |
| m_ChunkId | GLC_Mesh | [private, static] |
| m_ColorPearVertex | GLC_Mesh | [private] |
| m_CurrentLod | GLC_Mesh | [private] |
| m_DefaultMaterialId | GLC_Mesh | [private] |
| m_GeometryIsValid | GLC_Geometry | [protected] |
| m_IsSelected | GLC_Geometry | [protected] |
| m_LineWidth | GLC_Geometry | [protected] |
| m_MaterialHash | GLC_Geometry | [protected] |
| m_MeshData | GLC_Mesh | [private] |
| m_NextPrimitiveLocalId | GLC_Mesh | [private] |
| m_NumberOfFaces | GLC_Mesh | [private] |
| m_NumberOfNormals | GLC_Mesh | [private] |
| m_NumberOfVertice | GLC_Mesh | [private] |
| m_pBoundingBox | GLC_Geometry | [protected] |
| m_PrimitiveGroups | GLC_Mesh | [private] |
| m_UseColorPerVertex | GLC_Geometry | [protected] |
| m_WireColor | GLC_Geometry | [protected] |
| m_WireData | GLC_Geometry | [protected] |
| material(const GLC_uint key) const | GLC_Geometry | [inline] |
| materialCount() const | GLC_Geometry | [inline] |
| materialIds() const | GLC_Geometry | [inline] |
| materialSet() const | GLC_Geometry | [inline] |
| name() const | GLC_Geometry | [inline] |
| nextPrimitiveLocalId() const | GLC_Mesh | [inline] |
| normalRenderLoop(const GLC_RenderProperties &, bool) | GLC_Mesh | [private] |
| normalVector() const | GLC_Mesh | [inline] |
| numberOfFans(int lod, GLC_uint materialId) const | GLC_Mesh | |
| numberOfNormals() const | GLC_Mesh | [inline] |
| numberOfStrips(int lod, GLC_uint materialId) const | GLC_Mesh | |
| numberOfTriangles(int lod, GLC_uint materialId) const | GLC_Mesh | |
| operator<<(QDataStream &, const GLC_Mesh &) | GLC_Mesh | [friend] |
| operator=(const GLC_Mesh &) | GLC_Mesh | |
| GLC_Geometry::operator=(const GLC_Geometry &) | GLC_Geometry | |
| operator>>(QDataStream &, GLC_Mesh &) | GLC_Mesh | [friend] |
| OverwriteMaterialRenderLoop(const GLC_RenderProperties &, bool) | GLC_Mesh | [private] |
| OverwriteTransparencyRenderLoop(const GLC_RenderProperties &, bool) | GLC_Mesh | [private] |
| positionVector() const | GLC_Mesh | [inline] |
| PrimitiveGroupsHash typedef | GLC_Mesh | |
| primitiveRenderLoop(const GLC_RenderProperties &, bool) | GLC_Mesh | [private] |
| primitiveSelectedRenderLoop(const GLC_RenderProperties &, bool) | GLC_Mesh | [private] |
| primitiveSelectionRenderLoop(bool) | GLC_Mesh | [private] |
| removeMaterial(GLC_uint) | GLC_Geometry | [protected] |
| render(const GLC_RenderProperties &) | GLC_Geometry | [virtual] |
| replaceMasterMaterial(GLC_Material *) | GLC_Mesh | [virtual] |
| replaceMaterial(const GLC_uint, GLC_Material *) | GLC_Mesh | |
| reverseNormals() | GLC_Mesh | [virtual] |
| saveToDataStream(QDataStream &) const | GLC_Mesh | |
| setColorPearVertex(bool flag) | GLC_Mesh | [inline] |
| setCurrentLod(const int) | GLC_Mesh | [virtual] |
| setCurrentMaterial(GLC_Material *, const int, double) | GLC_Mesh | [private] |
| setId(const GLC_uint id) | GLC_Geometry | [inline] |
| setLineWidth(GLfloat lineWidth) | GLC_Geometry | [inline] |
| setName(const QString name) | GLC_Geometry | [inline] |
| setNextPrimitiveLocalId(GLC_uint id) | GLC_Mesh | [inline] |
| setWireColor(const QColor &color) | GLC_Mesh | [inline] |
| texelVector() const | GLC_Mesh | [inline] |
| typeIsWire() const | GLC_Geometry | [inline] |
| updateTransparentMaterialNumber() | GLC_Geometry | |
| usedColorPerVertex() const | GLC_Geometry | [inline] |
| vboDrawInSelectionModePrimitivesOf(GLC_PrimitiveGroup *) | GLC_Mesh | [inline, private] |
| vboDrawPrimitivesGroupOf(GLC_PrimitiveGroup *, GLC_Material *, bool, bool, QHash< GLC_uint, GLC_Material * > *) | GLC_Mesh | [inline, private] |
| vboDrawPrimitivesOf(GLC_PrimitiveGroup *) | GLC_Mesh | [inline, private] |
| vboDrawSelectedPrimitivesGroupOf(GLC_PrimitiveGroup *, GLC_Material *, bool, bool, const GLC_RenderProperties &) | GLC_Mesh | [inline, private] |
| vertexArrayDrawInSelectionModePrimitivesOf(GLC_PrimitiveGroup *) | GLC_Mesh | [inline, private] |
| vertexArrayDrawPrimitivesGroupOf(GLC_PrimitiveGroup *, GLC_Material *, bool, bool, QHash< GLC_uint, GLC_Material * > *) | GLC_Mesh | [inline, private] |
| vertexArrayDrawPrimitivesOf(GLC_PrimitiveGroup *) | GLC_Mesh | [inline, private] |
| vertexArrayDrawSelectedPrimitivesGroupOf(GLC_PrimitiveGroup *, GLC_Material *, bool, bool, const GLC_RenderProperties &) | GLC_Mesh | [inline, private] |
| VertexCount() const | GLC_Mesh | [virtual] |
| wireColor() const | GLC_Mesh | [inline] |
| wireDataIsEmpty() const | GLC_Geometry | [inline] |
| wirePolylineCount() const | GLC_Geometry | [inline] |
| wirePolylineOffset(int index) const | GLC_Geometry | [inline] |
| wirePolylineSize(int index) const | GLC_Geometry | [inline] |
| wirePositionVector() const | GLC_Geometry | [inline] |
| ~GLC_Geometry() | GLC_Geometry | [virtual] |
| ~GLC_Mesh() | GLC_Mesh | [virtual] |