GLC_World Member List

This is the complete list of members for GLC_World, including all inherited members.
boundingBox()GLC_World [inline]
clear()GLC_World [inline]
collection()GLC_World [inline]
contains(GLC_uint id) const GLC_World [inline]
GLC_World()GLC_World
GLC_World(const GLC_World &)GLC_World
instanceNamesFromShadingGroup(GLuint id) const GLC_World [inline]
instances() const GLC_World [inline]
instancesHandle() const GLC_World [inline]
isEmpty() const GLC_World [inline]
listOfMaterials() const GLC_World [inline]
listOfOccurence() const GLC_World [inline]
m_pRootGLC_World [private]
m_pWorldHandleGLC_World [private]
mergeWithAnotherWorld(GLC_World &)GLC_World
numberOfBody() const GLC_World [inline]
numberOfFaces() const GLC_World [inline]
numberOfMaterials() const GLC_World [inline]
numberOfOccurence() const GLC_World [inline]
numberOfUsedShadingGroup() const GLC_World [inline]
numberOfVertex() const GLC_World [inline]
occurence(GLC_uint id) const GLC_World [inline]
operator=(const GLC_World &)GLC_World
references() const GLC_World [inline]
render(GLuint groupId, glc::RenderFlag renderFlag=glc::ShadingFlag)GLC_World [inline]
renderShaderGroup(glc::RenderFlag renderFlag=glc::ShadingFlag)GLC_World [inline]
reversePartNormal()GLC_World [inline]
rootOccurence() const GLC_World [inline]
setRootName(const QString &name)GLC_World [inline]
setUpVector(const GLC_Vector3d &vect)GLC_World [inline]
size() const GLC_World [inline]
upVector() const GLC_World [inline]
visibleInstancesHandle() const GLC_World [inline]
worldHandle()GLC_World [inline]
~GLC_World()GLC_World [virtual]

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©2005 Laurent Ribon