implementation of the GLC_3dsToWorld class. More...
#include "glc_3dstoworld.h"#include "../geometry/glc_mesh.h"#include "../sceneGraph/glc_world.h"#include "../glc_fileformatexception.h"#include "../geometry/glc_circle.h"#include "../shading/glc_material.h"#include "../maths/glc_vector2df.h"#include "../maths/glc_vector3df.h"#include "../sceneGraph/glc_structreference.h"#include "../sceneGraph/glc_structinstance.h"#include "../sceneGraph/glc_structoccurence.h"#include "lib3ds/file.h"#include "lib3ds/mesh.h"#include "lib3ds/node.h"#include "lib3ds/matrix.h"#include "lib3ds/material.h"#include <QFileInfo>#include <QGLContext>Go to the source code of this file.
implementation of the GLC_3dsToWorld class.
Definition in file glc_3dstoworld.cpp.