glc_abstractmanipulator.cpp

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00001 /****************************************************************************
00002 
00003  This file is part of the GLC-lib library.
00004  Copyright (C) 2005-2008 Laurent Ribon (laumaya@users.sourceforge.net)
00005  Version 2.0.0 Beta 1, packaged on April 2010.
00006 
00007  http://glc-lib.sourceforge.net
00008 
00009  GLC-lib is free software; you can redistribute it and/or modify
00010  it under the terms of the GNU General Public License as published by
00011  the Free Software Foundation; either version 2 of the License, or
00012  (at your option) any later version.
00013 
00014  GLC-lib is distributed in the hope that it will be useful,
00015  but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  GNU General Public License for more details.
00018 
00019  You should have received a copy of the GNU General Public License
00020  along with GLC-lib; if not, write to the Free Software
00021  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
00022 
00023  *****************************************************************************/
00024 
00025 #include "glc_abstractmanipulator.h"
00026 #include "../viewport/glc_viewport.h"
00027 #include "../maths/glc_geomtools.h"
00028 
00029 #include <QtGlobal>
00030 
00031 GLC_AbstractManipulator::GLC_AbstractManipulator(GLC_Viewport* pViewport)
00032 : m_pViewport(pViewport)
00033 , m_SliddingPlane()
00034 , m_PreviousPosition()
00035 , m_IsInManipulateState(false)
00036 {
00037         Q_ASSERT(NULL != m_pViewport);
00038 }
00039 
00040 GLC_AbstractManipulator::GLC_AbstractManipulator(const GLC_AbstractManipulator& abstractManipulator)
00041 : m_pViewport(abstractManipulator.m_pViewport)
00042 , m_SliddingPlane(abstractManipulator.m_SliddingPlane)
00043 , m_PreviousPosition(abstractManipulator.m_PreviousPosition)
00044 , m_IsInManipulateState(abstractManipulator.m_IsInManipulateState)
00045 {
00046 
00047 }
00048 
00049 GLC_AbstractManipulator::~GLC_AbstractManipulator()
00050 {
00051 }
00052 
00053 void GLC_AbstractManipulator::enterManipulateState(const GLC_Point3d& startPoint)
00054 {
00055         m_SliddingPlane= GLC_Plane(m_pViewport->cameraHandle()->forward().normalize(), startPoint);
00056 
00057         m_PreviousPosition = startPoint;
00058         m_IsInManipulateState= true;
00059 }
00060 
00061 GLC_Matrix4x4 GLC_AbstractManipulator::manipulate(const GLC_Point3d& newPoint)
00062 {
00063         Q_ASSERT(m_IsInManipulateState);
00064 
00065         // Select the projection direction
00066         GLC_Vector3d projectionDirection;
00067         if (m_pViewport->useOrtho())
00068         {
00069                 projectionDirection= m_pViewport->cameraHandle()->forward().normalize();
00070         }
00071         else
00072         {
00073                 projectionDirection= (newPoint - m_pViewport->cameraHandle()->eye());
00074         }
00075 
00076         // Use concrete class to compute matrix
00077         GLC_Matrix4x4 transformation(doManipulate(newPoint, projectionDirection));
00078 
00079         return transformation;
00080 }

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©2005 Laurent Ribon