glc_boundingbox.h

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00001 /****************************************************************************
00002 
00003  This file is part of the GLC-lib library.
00004  Copyright (C) 2005-2008 Laurent Ribon (laumaya@users.sourceforge.net)
00005  Version 2.0.0 Beta 1, packaged on April 2010.
00006 
00007  http://glc-lib.sourceforge.net
00008 
00009  GLC-lib is free software; you can redistribute it and/or modify
00010  it under the terms of the GNU General Public License as published by
00011  the Free Software Foundation; either version 2 of the License, or
00012  (at your option) any later version.
00013 
00014  GLC-lib is distributed in the hope that it will be useful,
00015  but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  GNU General Public License for more details.
00018 
00019  You should have received a copy of the GNU General Public License
00020  along with GLC-lib; if not, write to the Free Software
00021  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
00022 
00023 *****************************************************************************/
00024 
00026 
00027 #ifndef GLC_BOUNDINGBOX_
00028 #define GLC_BOUNDINGBOX_
00029 
00030 #include "maths/glc_vector3d.h"
00031 #include "maths/glc_utils_maths.h"
00032 #include "maths/glc_matrix4x4.h"
00033 #include <QtDebug>
00034 #include "glc_config.h"
00035 
00038 
00043 
00044 
00045 class GLC_LIB_EXPORT GLC_BoundingBox
00046 {
00047         friend QDataStream &operator<<(QDataStream &, const GLC_BoundingBox &);
00048         friend QDataStream &operator>>(QDataStream &, GLC_BoundingBox &);
00049 
00051 
00053 
00054 public:
00056         GLC_BoundingBox();
00057 
00059         GLC_BoundingBox(const GLC_BoundingBox& boundingBox);
00060 
00062         GLC_BoundingBox(const GLC_Point3d& lower, const GLC_Point3d& upper);
00063 
00065 
00066 
00068 
00069 public:
00071         static quint32 chunckID();
00072 
00074         bool isEmpty(void) const
00075         {
00076                 return m_IsEmpty;
00077         }
00078 
00080         bool intersect(const GLC_Point3d& point) const;
00081 
00083         inline bool intersect(const GLC_BoundingBox& boundingBox) const;
00084 
00086         bool intersectBoundingSphere(const GLC_Point3d&) const;
00087 
00089         bool intersectBoundingSphere(const GLC_BoundingBox&) const;
00090 
00092         inline const GLC_Point3d& lowerCorner() const
00093         {return m_Lower;}
00094 
00096         inline const GLC_Point3d& upperCorner() const
00097         {return m_Upper;}
00098 
00100         inline GLC_Point3d center() const;
00101 
00103         inline double boundingSphereRadius() const
00104         {return GLC_Vector3d(m_Lower - m_Upper).length() / 2.0;}
00105 
00107         inline bool operator == (const GLC_BoundingBox& boundingBox);
00108 
00110         inline bool operator != (const GLC_BoundingBox& boundingBox)
00111         {return !(*this == boundingBox);}
00112 
00114         inline double xLength() const
00115         {return fabs(m_Upper.x() - m_Lower.x());}
00116 
00118         inline double yLength() const
00119         {return fabs(m_Upper.y() - m_Lower.y());}
00120 
00122         inline double zLength() const
00123         {return fabs(m_Upper.z() - m_Lower.z());}
00124 
00125 
00127 
00129 
00131 
00132 public:
00134         GLC_BoundingBox& combine(const GLC_Point3d& point);
00135 
00137         GLC_BoundingBox& combine(const GLC_Point3df& point);
00138 
00140         GLC_BoundingBox& combine(const GLC_BoundingBox& box);
00141 
00143         GLC_BoundingBox& transform(const GLC_Matrix4x4& matrix);
00144 
00146 
00148 // Private members
00150 private:
00152         GLC_Point3d m_Lower;
00153 
00155         GLC_Point3d m_Upper;
00156 
00158         bool m_IsEmpty;
00159 
00161         static quint32 m_ChunkId;
00162 };
00163 
00165 QDataStream &operator<<(QDataStream &, const GLC_BoundingBox &);
00166 QDataStream &operator>>(QDataStream &, GLC_BoundingBox &);
00167 
00168 // Return true if the given bounding box intersect this bounding box
00169 bool GLC_BoundingBox::intersect(const GLC_BoundingBox& boundingBox) const
00170 {
00171         // Distance between bounding box center
00172         GLC_Vector3d thisCenter= center();
00173         GLC_Vector3d otherCenter= boundingBox.center();
00174         const double distanceX= fabs(thisCenter.x() - otherCenter.x());
00175         const double distanceY= fabs(thisCenter.y() - otherCenter.y());
00176         const double distanceZ= fabs(thisCenter.z() - otherCenter.z());
00177 
00178         bool intersect= distanceX < ((xLength() + boundingBox.xLength()) * 0.5);
00179         intersect= intersect && (distanceY < ((yLength() + boundingBox.yLength()) * 0.5));
00180         intersect= intersect && (distanceZ < ((zLength() + boundingBox.zLength()) * 0.5));
00181         return intersect;
00182 }
00183 
00184 bool GLC_BoundingBox::operator == (const GLC_BoundingBox& box)
00185 {
00186         return (m_Lower == box.m_Lower) && (m_Upper == box.m_Upper);
00187 }
00188 
00189 GLC_Point3d GLC_BoundingBox::center(void) const
00190 {
00191         GLC_Vector3d vectResult = (m_Lower + m_Upper) * 0.5;
00192         return vectResult;
00193 }
00194 
00195 #endif /*GLC_BOUNDINGBOX_*/

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©2005 Laurent Ribon