glc_geomtools.h
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00027 #ifndef GLC_GEOMTOOLS_H_
00028 #define GLC_GEOMTOOLS_H_
00029
00030 #include <QVector>
00031 #include <QList>
00032 #include "glc_vector3d.h"
00033 #include "glc_line3d.h"
00034 #include "glc_plane.h"
00035
00036 #include "../geometry/glc_mesh.h"
00037
00038 #include "../glc_config.h"
00039
00040 namespace glc
00041 {
00042
00044
00046
00047
00048 bool polygon2DIsConvex(const QList<GLC_Point2d>& vertices);
00049
00051 bool polygonIsConvex(QList<GLuint>* pIndexList, const QList<float>& bulkList);
00052
00054
00058 GLC_LIB_EXPORT QVector<GLC_Point2d> findIntersection(const GLC_Point2d&, const GLC_Point2d&, const GLC_Point2d&, const GLC_Point2d&);
00059
00061 GLC_LIB_EXPORT bool isIntersected(const GLC_Point2d&, const GLC_Point2d&, const GLC_Point2d&, const GLC_Point2d&);
00062
00064 GLC_LIB_EXPORT bool isIntersectedRaySegment(const GLC_Point2d&, const GLC_Vector2d&, const GLC_Point2d&, const GLC_Point2d&);
00065
00067
00071 GLC_LIB_EXPORT QVector<double> findIntersection(const double&, const double&, const double&, const double&);
00072
00074 GLC_LIB_EXPORT bool segmentInCone(const GLC_Point2d&, const GLC_Point2d&, const GLC_Point2d&, const GLC_Point2d&);
00075
00077 GLC_LIB_EXPORT bool isDiagonal(const QList<GLC_Point2d>&, const int, const int);
00078
00080 GLC_LIB_EXPORT void triangulate(QList<GLC_Point2d>&, QList<int>&, QList<int>&);
00081
00083 GLC_LIB_EXPORT bool isCounterclockwiseOrdered(const QList<GLC_Point2d>&);
00084
00086
00087 GLC_LIB_EXPORT void triangulatePolygon(QList<GLuint>*, const QList<float>&);
00088
00090
00092 GLC_LIB_EXPORT bool lineIntersectPlane(const GLC_Line3d& line, const GLC_Plane& plane, GLC_Point3d* pPoint);
00093
00095 GLC_LIB_EXPORT GLC_Point3d project(const GLC_Point3d& point, const GLC_Line3d& line);
00096
00097
00099
00100 };
00101
00102 #endif