00001 /**************************************************************************** 00002 00003 This file is part of the GLC-lib library. 00004 Copyright (C) 2005-2008 Laurent Ribon (laumaya@users.sourceforge.net) 00005 Version 2.0.0 Beta 1, packaged on April 2010. 00006 00007 http://glc-lib.sourceforge.net 00008 00009 GLC-lib is free software; you can redistribute it and/or modify 00010 it under the terms of the GNU General Public License as published by 00011 the Free Software Foundation; either version 2 of the License, or 00012 (at your option) any later version. 00013 00014 GLC-lib is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00017 GNU General Public License for more details. 00018 00019 You should have received a copy of the GNU General Public License 00020 along with GLC-lib; if not, write to the Free Software 00021 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 00022 00023 *****************************************************************************/ 00025 00026 #ifndef GLC_PULLMANIPULATOR_H_ 00027 #define GLC_PULLMANIPULATOR_H_ 00028 #include "../glc_config.h" 00029 #include "glc_abstractmanipulator.h" 00030 00031 class GLC_Viewport; 00032 00035 00038 00039 class GLC_LIB_EXPORT GLC_PullManipulator : public GLC_AbstractManipulator 00040 { 00042 00044 00045 public: 00047 GLC_PullManipulator(GLC_Viewport* pViewport, const GLC_Vector3d& pullDirection); 00048 00050 GLC_PullManipulator(const GLC_PullManipulator& pullManipulator); 00051 00053 virtual ~GLC_PullManipulator(); 00055 00057 00059 00060 public: 00062 inline GLC_Vector3d pullingDirection() const 00063 {return m_PullDirection;} 00064 00066 virtual GLC_AbstractManipulator* clone() const; 00068 00070 00072 00073 public: 00075 void setPullingDirection(const GLC_Vector3d& pullingDirection); 00076 00078 00080 // Protected services function 00082 protected: 00084 virtual GLC_Matrix4x4 doManipulate(const GLC_Point3d& newPoint, const GLC_Vector3d& projectionDirection); 00085 00087 // Private Member 00089 private: 00091 GLC_Vector3d m_PullDirection; 00092 }; 00093 00094 #endif /* GLC_PULLMANIPULATOR_H_ */