glc_selectionmaterial.cpp

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00001 /****************************************************************************
00002 
00003  This file is part of the GLC-lib library.
00004  Copyright (C) 2005-2008 Laurent Ribon (laumaya@users.sourceforge.net)
00005  Version 2.0.0 Beta 1, packaged on April 2010.
00006 
00007  http://glc-lib.sourceforge.net
00008 
00009  GLC-lib is free software; you can redistribute it and/or modify
00010  it under the terms of the GNU General Public License as published by
00011  the Free Software Foundation; either version 2 of the License, or
00012  (at your option) any later version.
00013 
00014  GLC-lib is distributed in the hope that it will be useful,
00015  but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  GNU General Public License for more details.
00018 
00019  You should have received a copy of the GNU General Public License
00020  along with GLC-lib; if not, write to the Free Software
00021  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
00022 
00023 *****************************************************************************/
00025 
00026 #include "glc_selectionmaterial.h"
00027 
00028 GLC_Shader GLC_SelectionMaterial::m_SelectionShader;
00029 
00030 GLC_SelectionMaterial::GLC_SelectionMaterial()
00031 {
00032 }
00033 
00034 // Execute OpenGL Material
00035 void GLC_SelectionMaterial::glExecute()
00036 {
00037         static GLfloat pAmbientColor[4]= {1.0f, 0.376f, 0.223f, 1.0f};
00038                                                                 
00039         static GLfloat pDiffuseColor[4]= {1.0f, 0.376f, 0.223f, 1.0f};
00040         
00041         static GLfloat pSpecularColor[4]= {1.0f, 1.0f, 1.0f, 1.0f};
00042 
00043         static GLfloat pLightEmission[4]= {0.0f, 0.0f, 0.0f, 1.0f};
00044         
00045         static float shininess= 50.0f;                                                  
00046         
00047         glColor4fv(pAmbientColor);
00048                                                                 
00049         glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, pAmbientColor);
00050         glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pDiffuseColor);
00051         glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, pSpecularColor);
00052         glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, pLightEmission);
00053         glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &shininess);
00054 }
00055 
00056 
00058 void GLC_SelectionMaterial::deleteShader()
00059 {
00060         m_SelectionShader.deleteShader();
00061 }

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©2005 Laurent Ribon