glc_selectionmaterial.cpp
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00026 #include "glc_selectionmaterial.h"
00027
00028 GLC_Shader GLC_SelectionMaterial::m_SelectionShader;
00029
00030 GLC_SelectionMaterial::GLC_SelectionMaterial()
00031 {
00032 }
00033
00034
00035 void GLC_SelectionMaterial::glExecute()
00036 {
00037 static GLfloat pAmbientColor[4]= {1.0f, 0.376f, 0.223f, 1.0f};
00038
00039 static GLfloat pDiffuseColor[4]= {1.0f, 0.376f, 0.223f, 1.0f};
00040
00041 static GLfloat pSpecularColor[4]= {1.0f, 1.0f, 1.0f, 1.0f};
00042
00043 static GLfloat pLightEmission[4]= {0.0f, 0.0f, 0.0f, 1.0f};
00044
00045 static float shininess= 50.0f;
00046
00047 glColor4fv(pAmbientColor);
00048
00049 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, pAmbientColor);
00050 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pDiffuseColor);
00051 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, pSpecularColor);
00052 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, pLightEmission);
00053 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &shininess);
00054 }
00055
00056
00058 void GLC_SelectionMaterial::deleteShader()
00059 {
00060 m_SelectionShader.deleteShader();
00061 }