glc_selectionmaterial.h

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00001 /****************************************************************************
00002 
00003  This file is part of the GLC-lib library.
00004  Copyright (C) 2005-2008 Laurent Ribon (laumaya@users.sourceforge.net)
00005  Version 2.0.0 Beta 1, packaged on April 2010.
00006 
00007  http://glc-lib.sourceforge.net
00008 
00009  GLC-lib is free software; you can redistribute it and/or modify
00010  it under the terms of the GNU General Public License as published by
00011  the Free Software Foundation; either version 2 of the License, or
00012  (at your option) any later version.
00013 
00014  GLC-lib is distributed in the hope that it will be useful,
00015  but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  GNU General Public License for more details.
00018 
00019  You should have received a copy of the GNU General Public License
00020  along with GLC-lib; if not, write to the Free Software
00021  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
00022 
00023 *****************************************************************************/
00025 
00026 #ifndef GLC_SELECTIONMATERIAL_H_
00027 #define GLC_SELECTIONMATERIAL_H_
00028 
00029 #include <QColor>
00030 #include <QtOpenGL>
00031 #include "../glc_ext.h"
00032 #include "glc_shader.h"
00033 
00034 #include "../glc_config.h"
00035 
00038 
00040 
00041 
00042 class GLC_LIB_EXPORT GLC_SelectionMaterial
00043 {
00044 private:
00045         GLC_SelectionMaterial();
00046 
00048 
00050 
00051 public:
00053         static void glExecute();
00055         inline static void initShader() {m_SelectionShader.createAndCompileProgrammShader();}
00057         static void deleteShader();
00059         inline static void setShaders(QFile& vertex, QFile& fragment)
00060         {m_SelectionShader.setVertexAndFragmentShader(vertex, fragment);}
00062         inline static void useShader() {m_SelectionShader.use();}
00064         inline static void unUseShader() {m_SelectionShader.unuse();}
00065 
00067 
00069 // Private members
00071 
00072 private:
00074                 static GLC_Shader m_SelectionShader;
00075 
00076 };
00077 
00078 #endif /*GLC_SELECTIONMATERIAL_H_*/

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©2005 Laurent Ribon