glc_vector3df.h

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00001 /****************************************************************************
00002 
00003  This file is part of the GLC-lib library.
00004  Copyright (C) 2005-2008 Laurent Ribon (laumaya@users.sourceforge.net)
00005  Version 2.0.0 Beta 1, packaged on April 2010.
00006 
00007  http://glc-lib.sourceforge.net
00008 
00009  GLC-lib is free software; you can redistribute it and/or modify
00010  it under the terms of the GNU General Public License as published by
00011  the Free Software Foundation; either version 2 of the License, or
00012  (at your option) any later version.
00013 
00014  GLC-lib is distributed in the hope that it will be useful,
00015  but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  GNU General Public License for more details.
00018 
00019  You should have received a copy of the GNU General Public License
00020  along with GLC-lib; if not, write to the Free Software
00021  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
00022 
00023 *****************************************************************************/
00024 
00026 
00027 #ifndef GLC_VECTOR3DF_H_
00028 #define GLC_VECTOR3DF_H_
00029 #include "glc_utils_maths.h"
00030 
00031 #include "../glc_config.h"
00032 
00035 
00039 
00040 
00041 class GLC_LIB_EXPORT GLC_Vector3df
00042 {
00043         friend class GLC_Vector4d;
00044         friend class GLC_Vector3d;
00046 
00048 
00049 public:
00056         inline GLC_Vector3df()
00057         {
00058                 m_Vector[0]= 0.0f;
00059                 m_Vector[1]= 0.0f;
00060                 m_Vector[2]= 0.0f;
00061         }
00062 
00064         inline GLC_Vector3df(const float &dX, const float &dY, const float &dZ)
00065         {
00066                 setVect(dX, dY, dZ);
00067         }
00068 
00075         inline GLC_Vector3df(const GLC_Vector3df &Vect)
00076         {
00077                 m_Vector[0]= Vect.m_Vector[0];
00078                 m_Vector[1]= Vect.m_Vector[1];
00079                 m_Vector[2]= Vect.m_Vector[2];
00080         }
00082 
00083 
00085 
00087 
00088 public:
00090         inline GLC_Vector3df& setX(const float &dX)
00091         {
00092                 m_Vector[0]= dX;
00093                 return *this;
00094         }
00095 
00097         inline GLC_Vector3df& setY(const float &dY)
00098         {
00099                 m_Vector[1]= dY;
00100                 return *this;
00101         }
00102 
00104         inline GLC_Vector3df& setZ(const float &dZ)
00105         {
00106                 m_Vector[2]= dZ;
00107                 return *this;
00108         }
00109 
00111         inline GLC_Vector3df& setVect(const float &dX, const float &dY, const float &dZ)
00112         {
00113                 m_Vector[0]= dX;
00114                 m_Vector[1]= dY;
00115                 m_Vector[2]= dZ;
00116 
00117                 return *this;
00118         }
00119 
00121         GLC_Vector3df& setVect(const GLC_Vector3df &Vect)
00122         {
00123                 m_Vector[0]= Vect.m_Vector[0];
00124                 m_Vector[1]= Vect.m_Vector[1];
00125                 m_Vector[2]= Vect.m_Vector[2];
00126                 return *this;
00127         }
00128 
00130         inline GLC_Vector3df& setInv(void)
00131         {
00132                 m_Vector[0]= - m_Vector[0];
00133                 m_Vector[1]= - m_Vector[1];
00134                 m_Vector[2]= - m_Vector[2];
00135                 return *this;
00136         }
00137 
00139 
00141 
00143 
00144 public:
00146         inline float X(void) const
00147         {
00148                 return m_Vector[0];
00149         }
00151         inline float Y(void) const
00152         {
00153                 return m_Vector[1];
00154         }
00156         inline float Z(void) const
00157         {
00158                 return m_Vector[2];
00159         }
00161         inline const float *data(void) const
00162         {
00163                 return m_Vector;
00164         }
00166         inline bool isNull(void) const
00167         {
00168                 return qFuzzyCompare(m_Vector[0], 0.0f) && qFuzzyCompare(m_Vector[1], 0.0f)
00169                 && qFuzzyCompare(m_Vector[2], 0.0f);
00170         }
00171 
00173 
00175 //name Private attributes
00177 private:
00183         float m_Vector[3];
00184 
00185 }; //class GLC_Vector3d
00186 
00188 typedef GLC_Vector3df GLC_Point3df;
00189 
00190 #endif /*GLC_VECTOR3DF_H_*/

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©2005 Laurent Ribon